PIERRE ENGELHARD
● online

Pierre Engelhard is a designer, researcher and educator specialising in digital scenography, interactive installations and spatial media.

His work combines design, technology and performance to create immersive experiences through installation design, projection mapping, moving image and creative technologies.

Pierre teaches across higher education and is currently undertaking a part-time AHRC-funded PhD through the ADAPT-AI Doctoral Focal Award. His research explores hybrid realities, audience interaction, and new ways of thinking about the screen as a shared spatial experience.

☻



︎︎︎
 Email
︎︎︎
Instagram
︎︎︎ LinkedIn
︎︎︎ CV

Pierre Engelhard
● online



Pierre Engelhard is a designer, researcher and educator specialising in digital scenography, interactive installations and spatial media.

His work combines design, technology and performance to create immersive experiences through installation design, projection mapping, moving image and creative technologies.

Pierre teaches across higher education and is currently undertaking a part-time AHRC-funded PhD through the ADAPT-AI Doctoral Focal Award. His research explores hybrid realities, audience interaction, and new ways of thinking about the screen as a shared spatial experience.

☻


︎︎︎ Email
︎︎︎ Instagram
︎︎︎ LinkedIn
︎︎︎ CV



05 VEX MACHINA - HOME
2024





Format: Installation
        Film (2m00s)      
Vex Machina is a 3-channel immersive video displayed at the Saatchi Gallery as part of the PIVOTAL: Digitalism show curated by Rebekah Tolley-Georgiou for the British Art Fair.

What does it mean to be human in screen-based living?

Vex Machina attempts to answer this question through abstract visuals that depict complex networks, tech-induced mannerisms, and organisms spilling into digital systems.  

Vex Machina (2024). By Asher Yang, Cynthia Meng & Pierre Engelhard.